SIGCSE TS 2026 (series) / Papers /
You're on the Ball: Using Games to Explore Accessibility for Neurodivergent Users
Thu 19 Feb 2026 16:20 - 16:40 at Meeting Room 103-104 - Accessibility: the Main Quest Instead of a Side Quest Chair(s): Stacy Branham
While accessibility education for designing for people with disabilities has become more common in university computing classrooms, instruction focused on designing for neurodivergent users remains limited. In this work, we developed accessibility games to teach students about accessible design for neurodivergent users and evaluated them on 43 students in a university Human-Computer Interaction course. Students found the games to be engaging and learned about designing accessible solutions for neurodivergent individuals. Some challenges emerged in terms of making the games more universal across languages and cultures.
Thu 19 FebDisplayed time zone: Central Time (US & Canada) change
Thu 19 Feb
Displayed time zone: Central Time (US & Canada) change
15:40 - 17:00 | Accessibility: the Main Quest Instead of a Side QuestPapers at Meeting Room 103-104 Chair(s): Stacy Branham University of California, Irvine | ||
15:40 20mTalk | Evaluating the Impact of Accessibility Testing Tool Usage Across the Software Development Lifecycle in Student ProjectsGlobal Papers Wajdi Aljedaani Saud Data & Artifical Intelligent Authority, Parthasarathy PD BITS Pilani KK Birla Goa Campus, Swaroop Joshi BITS Pilani KK Birla Goa Campus | ||
16:00 20mTalk | Walking the Walk: Centering Students with Disabilities in Accessibility Education Papers Yasmine Elglaly Western Washington University, David Engebretson Western Washington University, Jesse Leaman Clemson University, Erin Howard Western Washington University | ||
16:20 20mTalk | You're on the Ball: Using Games to Explore Accessibility for Neurodivergent Users Papers Rachel F. Adler University of Illinois Urbana-Champaign, Bryan Rivera Brooklyn College, City University of New York, Devorah Kletenik pc | ||