While accessibility education for designing for people with disabilities has become more common in university computing classrooms, instruction focused on designing for neurodivergent users remains limited. In this work, we developed accessibility games to teach students about accessible design for neurodivergent users and evaluated them on 43 students in a university Human-Computer Interaction course. Students found the games to be engaging and learned about designing accessible solutions for neurodivergent individuals. Some challenges emerged in terms of making the games more universal across languages and cultures.

Thu 19 Feb

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15:40 - 17:00
Accessibility: the Main Quest Instead of a Side QuestPapers at Meeting Room 103-104
Chair(s): Stacy Branham University of California, Irvine
15:40
20m
Talk
Evaluating the Impact of Accessibility Testing Tool Usage Across the Software Development Lifecycle in Student ProjectsGlobal
Papers
Wajdi Aljedaani Saud Data & Artifical Intelligent Authority, Parthasarathy PD BITS Pilani KK Birla Goa Campus, Swaroop Joshi BITS Pilani KK Birla Goa Campus
16:00
20m
Talk
Walking the Walk: Centering Students with Disabilities in Accessibility Education
Papers
Yasmine Elglaly Western Washington University, David Engebretson Western Washington University, Jesse Leaman Clemson University, Erin Howard Western Washington University
16:20
20m
Talk
You're on the Ball: Using Games to Explore Accessibility for Neurodivergent Users
Papers
Rachel F. Adler University of Illinois Urbana-Champaign, Bryan Rivera Brooklyn College, City University of New York, Devorah Kletenik pc