This program is tentative and subject to change.

Thu 19 Feb 2026 13:40 - 14:00 at Meeting Room 263-264 (Virtual Viewing Room) - Online 1

Game-based learning (GBL) has emerged as a powerful instrument for enhancing student engagement and motivation in education. This paper evaluates the impact of Gamify-IT, an educational game designed for programming education, on student motivation and learning experiences. Building on the foundational work by Speth et al., we extended Gamify-IT with novel features, including diverse minigames, leaderboards, and a redesigned achievement system, to align with Marczewski’s HEXAD player types. The platform was used in a first-semester programming course with about 500 students, and its impact was evaluated through comparative analyses of two cohorts in consecutive CS1 programming courses: one limited to traditional teaching methods and the other incorporating Gamify-IT. Our results show that Gamify-IT positively affects student motivation, as evidenced by higher initial and sustained motivation levels throughout the semester. Feedback from a survey regarding usefulness and experiences highlights the platform’s strengths, including its engaging and innovative learning approach, game design, and visuals, while also identifying areas for improvement, such as addressing technical issues and expanding game variety. Despite these challenges, Gamify-IT demonstrates the potential of GBL in programming education, offering valuable insights for designing inclusive and effective gamified educational tools for programming education.

This program is tentative and subject to change.

Thu 19 Feb

Displayed time zone: Central Time (US & Canada) change

13:40 - 15:00
13:40
20m
Talk
Boosting Student Motivation through Game-based Learning in Programming Education with Gamify-ITK12Online
Papers
Niklas Meissner Institute of Software Engineering, University of Stuttgart, Sandro Speth Institute of Software Engineering, University of Stuttgart, Niklas Krieger University of Stuttgart (student), Steffen Becker University of Stuttgart
14:00
20m
Talk
Examining Discourse in a Large Online Education Program: A Machine-in-the-Loop ApproachOnline
Papers
Erik Goh Georgia Institute of Technology, Xuan Wang Georgia Institute of Technology, David A. Joyner Georgia Institute of Technology, Ana Rusch Georgia Institute of Technology
14:20
20m
Talk
Experiences with the ChCore Experimental Operating System KernelOnline
Papers
Haibo Chen Shanghai Jiao Tong University, Yubin Xia Shanghai Jiao Tong University, China, Jinyu Gu Shanghai Jiao Tong University
14:40
20m
Talk
miniK8s: A Pedagogical Cloud-Native SystemOnline
Papers
Dong Du pc, Mingyu Wu Shanghai Jiao Tong University, Haibo Chen Shanghai Jiao Tong University, Binyu Zang Shanghai Jiao Tong University

Information for Participants
Thu 19 Feb 2026 13:40 - 15:00 at Meeting Room 263-264 (Virtual Viewing Room) - Online 1
Info for room Meeting Room 263-264 (Virtual Viewing Room):

This room is designated as the online viewing room for attendees to watch online sessions on their own devices.