Virtual Reality-Based, Gamified Accessibility Education: An Experience ReportGlobal
This experience report presents the development and evaluation of a virtual reality (VR)-based, gamified platform designed to teach accessibility concepts in an engaging and immersive manner. The system integrates interactive scenarios and game elements to enhance student motivation and support knowledge retention. To assess its effectiveness, we conducted a study with 35 students who used the VR platform and provided feedback through a post-intervention survey. The findings indicate positive perceptions of the learning experience, with participants reporting increased awareness and understanding of accessibility principles. Drawing on the design and evaluation process, this report highlights the value of an embodied learning approach that integrates VR and gamification to enhance the impact of accessibility education. It offers practical insights into the design, implementation, and pedagogical potential of VR-based, gamified tools for enhancing accessibility in computer learning education.
Fri 20 FebDisplayed time zone: Central Time (US & Canada) change
13:40 - 15:00 | From Minor to Major Accessibility in ComputingPapers at Meeting Room 101 Chair(s): Tawfiq Salem Purdue University | ||
13:40 20mTalk | Earning a CS Minor: A Not-So-Minor Feat. A Survey of Accessibility and Structure of 120 Computer Science Minors Papers Albert Lionelle Khoury College of Computer Sciences, Northeastern University, Anya Amin Center for Inclusive Computing, Northeastern University, Megan Giordano Northeastern University, Center for Inclusive Computing, Catherine Gill Northeastern University | ||
14:00 20mTalk | Toward Accessible Parsons Problems on Mobile Platforms Papers Timothy Kluthe University of Nevada, Las Vegas, Gabriel Contreras University of Nevada, Las Vegas, Willliam Allee University of Nevada, Las Vegas, Wilfredo Robinson Saint Louis University, Namrata Roy Saint Louis University, Hannah Williams University of Nevada, Las Vegas, Alex Hoffman Belmont University, Derrick Smith Auburn University at Montgomery, Brianna Blaser University of Washington, Jenna Gorlewicz Saint Louis University, Nicholas Giudice University of Maine, Andreas Stefik University of Nevada at Las Vegas, USA | ||
14:20 20mTalk | Virtual Reality-Based, Gamified Accessibility Education: An Experience ReportGlobal Papers Wajdi Aljedaani Saud Data & Artifical Intelligent Authority, Parthasarathy PD BITS Pilani KK Birla Goa Campus, Xin Tong Hong Kong University of Science and Technology (Guangzhou), Kyrie Zhixuan Zhou University of Texas at San Antonio | ||