Virtual Reality-Based, Gamified Accessibility Education: An Experience Report
This experience report presents the development and evaluation of a virtual reality (VR)-based, gamified platform designed to teach accessibility concepts in an engaging and immersive manner. The system integrates interactive scenarios and game elements to enhance student motivation and support knowledge retention. To assess its effectiveness, we conducted a study with 35 students who used the VR platform and provided feedback through a post-intervention survey. The findings indicate positive perceptions of the learning experience, with participants reporting increased awareness and understanding of accessibility principles. Drawing on the design and evaluation process, this report highlights the value of an embodied learning approach that integrates VR and gamification to enhance the impact of accessibility education. It offers practical insights into the design, implementation, and pedagogical potential of VR-based, gamified tools for enhancing accessibility in computer learning education.