Thu 19 Feb 2026 18:30 - 19:20 at Meeting Room 102 - Flock 2g

Computing is often perceived as abstract, e.g., writing code on screens. In contrast, fabrication (making) produces tangible artifacts. Integrating these domains creates CS+X interdisciplinary experiences that increase student interest and confidence in both computing and another field in which they have an interest [1]. Prior work has also demonstrated how making enhances computing curriculum and how fabrication technologies attract diverse student populations, including those with disabilities [2-5]. This BoF will bring together educators who are or wish to incorporate hands-on fabrication into computer science courses, particularly at introductory levels in K-12 and higher education. We aim to broaden participation by reaching students who might not otherwise engage with traditional computing instruction. BOF leaders will encourage small-group discussions on topics including: existing hands-on approaches and their outcomes, evaluation methods for fabrication components in CS courses, learning objectives these approaches support, and optimal curriculum placement (e.g., intro courses, K-12, early learners). We will collaboratively develop frameworks for implementation and assessment to better understand fabrication’s impact on CS education and goals for broadening participation.

Thu 19 Feb

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18:30 - 19:20
18:30
50m
Talk
Incorporating Fabrication into Computer Science Courses for Broadening Participation
Birds of a Feather
Yuxuan Mei Wesleyan University, Lauren Bricker University of Washington, Jeff Solin Lane Technical High School