Incorporating Fabrication into Computer Science Courses for Broadening Participation
Computing is often perceived as abstract, e.g., writing code on screens. In contrast, fabrication (making) produces tangible artifacts. Integrating these domains creates CS+X interdisciplinary experiences that increase student interest and confidence in both computing and another field in which they have an interest [1]. Prior work has also demonstrated how making enhances computing curriculum and how fabrication technologies attract diverse student populations, including those with disabilities [2-5]. This BoF will bring together educators who are or wish to incorporate hands-on fabrication into computer science courses, particularly at introductory levels in K-12 and higher education. We aim to broaden participation by reaching students who might not otherwise engage with traditional computing instruction. BOF leaders will encourage small-group discussions on topics including: existing hands-on approaches and their outcomes, evaluation methods for fabrication components in CS courses, learning objectives these approaches support, and optimal curriculum placement (e.g., intro courses, K-12, early learners). We will collaboratively develop frameworks for implementation and assessment to better understand fabrication’s impact on CS education and goals for broadening participation.
Thu 19 FebDisplayed time zone: Central Time (US & Canada) change
18:30 - 19:20 | |||
18:30 50mTalk | Incorporating Fabrication into Computer Science Courses for Broadening Participation Birds of a Feather Yuxuan Mei Wesleyan University, Lauren Bricker University of Washington, Jeff Solin Lane Technical High School | ||